Pages

Saturday 24 November 2012

Back to the drawing board

Judging by the feedback I have already received, the latest drafts of my alternative Close Combat mechanisms for my PORTABLE WARGAME rules are not as unambiguous as I had thought that they were.

Basically I fell into that well-known trap of reading what I thought I had written and not what I had written … with the result that some people were not entirely clear how the alternative Close Combat mechanisms were intended to work. The upshot of this is that I will have to return to the drawing board and try to write another draft that will be easier to understand and even less ambiguous.

This is beginning to turn into a bit of a trial for me … but once I have some alternative Close Combat mechanisms that work – and that people understand – it will have been worth all the effort I have put in.

8 comments:

  1. 6/10 - Cordery, could do better. See me after class. Signed, Cordery.

    ReplyDelete
  2. Conrad Kinch,

    I will certainly be pleased to see you after class ... but who will pay the fare?

    All the best,

    Bob

    ReplyDelete
  3. A joke I should have perhaps written less ambiguously!

    My point was that you are harder on yourself than others are - hence the note from Cordery (the master) to Cordery (the pupil).

    ReplyDelete
  4. Conrad Kinch,

    I am disappointed! I thought that you were inviting me over for a wargame.

    You are right; I am much harder on myself than I possibly should be ... but I have always had a bad dose of WASP work-ethic and all it's incumbent self-critical baggage.

    All the best,

    Bob

    ReplyDelete
  5. I find a 'Use The Force' approach works best with solving rule problems. If I worry and work at it I don't progress, but if I Let Go and Trust My Feelings, ideas just suddenly come to me. The problem then is either remembering them or writing them down :)

    ReplyDelete
  6. I have posted the close combat rules I'm trialling at the moment on my blog. They're designed specifically for my ACW games, and I haven't tried them on a hex-grid yet.

    Link

    The post includes three worked examples.

    ReplyDelete
  7. Kaptain Kobold,

    I have used a similar approach at times ... and have found that not thinking about something sometimes leads me to come up with a solution. The only problem is that it is usually as I am doing something else (like going to sleep!) and I don't always remember the solution when I wake up!

    All the best,

    Bob

    ReplyDelete
  8. Kaptain Kobold,

    Thanks for the link to your ACW Close Combat mechanism.

    Having read through the examples I think that you have a very good Close Combat mechanism that reflects the sort of combat one would expect to take place during the mid-1800s, and it would probably work with almost all other periods as well.

    Funnily enough – and with reference to your earlier comment and my reply – I had a couple of simple ideas about how to change the Close Combat mechanisms just before I went to sleep last night ... and remembered them. I suspect that they came about as a result of some of the feedback I had received during the day being 'processed' subconsciously. I want to put them down on paper later this morning and then to run some play-test examples before writing the whole thing up as another blog entry.

    All the best,

    Bob

    ReplyDelete

Thank you for leaving a comment. Please note that any comments that are spam or contain phishing messages or that come from Google Accounts that are 'Unknown' will be deleted.